![]() Of course, we wouldn't want to reveal anything else, because it's worth discovering what Mike's morbid mind is hiding and seeing for yourself the game's dozens of references to the pop-culture of the era (actors, singers, movies, etc.), which have been masterfully integrated into the game's plot. Who they are is something you'll have to find out for yourself, in a plot that starts on earthly paths and goes really far, always with humour, or rather "underdog" humour, as the common denominator. However, there are personal reasons behind Mike's plan, far more serious than the usual bullying of his boss and his colleagues. A sad guy who shows no sympathy for Mike, while being the classic 60-something man who only gives orders while "hitting on" young girls (as in the maid, good times). Probably, the reason he wants to do this is his awful boss. In any possible way, fair or foul, that he can. In particular, by Sunday night, he intends to evict all the hotel's residents, as well as its employees. But Mike seems determined to sabotage its operation. The day is Friday and the weekend is fast approaching, which means that several new customers will be visiting the hotel. Working there as a bellboy our protagonist Mike Melkout, a bit of a mysterious guy, not particularly likeable and beloved by his colleagues. The story takes us to Hotel 404, a miserable hotel, but one that is surprisingly declared a six-star hotel - the fact that the rating goes up to five is irrelevant. After all, only from the introduction that anyone can notice the strong Leisure Suit Larry vibes (the first, orthodox one, with the text parser), as the game is set in the colourful (and kitschy for some) 80s, while extra kudos are awarded for the a-la Maniac Mansion camera placement. The coveted six-star hotel, where anything can happen.įirst and foremost, it is obvious that Not Another Weekend pays homage to the adventures of the '80s, especially those released towards the end of the decade and the beginning of the next one. From the graphics engine used (the excellent Visionaire Studio) to the premise and length of the game. Of course, there's no question of bias against domestic efforts, but first impressions suggested that this was a simplistic AGS adventure, lasting an hour or two, that could be finished in an afternoon. And it's made entirely by Greek hands, as all the teams involved in its creation (Dionous Games, Animatic Vision, Deep Blue Friends) have Greek colors.Īdmittedly, before we started our involvement with Not Another Weekend, we didn't have very high expectations. It's only a few days since the release of Wajdet Eye Games' very good Strangeland and here's another adventure game in pixel-art style. Our position towards adventure games is well known and we are especially happy when high quality productions appear (lately, quite regularly we would say).
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